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AI Insights · Timothy · October 2024

Top 5 PVP Games on iOS in South America - Q3 2024

Discover the performance trends of the leading PVP games on iOS in South America during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 PVP Games on iOS in South America - Q3 2024

During the third quarter of 2024, the top five PVP games on the iOS platform in South America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower offers a comprehensive view of these metrics.

Brawl Stars by Supercell experienced fluctuations in weekly revenue, starting strong at around $435K in early July and closing the quarter at approximately $334K. Downloads began at about 84K, declining slightly towards the end of September to around 64K. The game maintained a high level of engagement, with weekly active users peaking at over 1M in early September, before slightly decreasing by the end of the quarter.

Roblox from Roblox Corporation showed a steady increase in weekly downloads, peaking at nearly 140K by mid-September. Revenue trends were more volatile, with a peak of roughly $356K in late July, tapering off to about $246K by the end of the quarter. The game consistently engaged over 1.7M weekly active users, with a slight dip towards the end of September.

Free Fire, developed by GARENA INTERNATIONAL I PRIVATE LIMITED, maintained stable weekly downloads, averaging around 117K throughout the quarter. Revenue showed a slight upward trend, peaking at approximately $168K in the last week of September. Weekly active users remained robust, starting at over 1.7M and ending at around 1.6M.

Coin Master by Moon Active demonstrated consistent performance, with weekly revenue hovering around $120K by the end of September. Downloads varied, starting at roughly 6.7K and reaching over 10K by the quarter's end. Active users fluctuated slightly, maintaining a base of over 48K throughout the period.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced a decline in weekly downloads, starting at 49K and decreasing to about 38K by late September. Revenue peaked at $230K in late July but saw a downward trend, closing the quarter at approximately $91K. Active users remained relatively stable, with a slight decrease from about 433K to 388K.

For more detailed insights on these games and their market performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024